Chatbox
Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
View all posts (680)
Forums
Fish Tank Clan :: Forums :: General Forums :: Tech Support |
|
« Previous topic | Next topic » |
mapping question |
Author | Post | ||
DarkNarf |
|
||
Surf Owner/Operator
Registered Member #29
Joined: Tue Nov 29 2005, 01:47AM
Posts: 409 |
i want to make an object that if shot will tip over in one direction kinda like a hinge. but when it falls it stays flat and where i placed it, like its on a hinge, and not just fall randomly when it hits something else. | ||
Back to top |
|
||
Angry Leprechau |
|
||
Uber Luchador
Registered Member #189
Joined: Sun Apr 02 2006, 04:16AM
Posts: 345 |
-[link]- i have no idea if this will help but find the description of what you are looking for on that list and research it . I'm not very computer literate so sorry about my dumbass reply . |
||
Back to top |
|
||
emerican |
|
||
Registered Member #164
Joined: Tue Mar 07 2006, 12:07PM
Posts: 3146 |
if anyone would know, it would be toasters. so ask him | ||
Back to top |
|
||
-Batman |
|
||
Registered Member #348
Joined: Tue Jul 18 2006, 05:27AM
Posts: 74 |
Dunno how to map -.- But just reading threads someone teach me? | ||
Back to top |
|
||
kd. |
|
||
♥ (✿◠‿◠) ♥
Registered Member #75
Joined: Sat Dec 17 2005, 08:51PM
Posts: 3128 |
I know how to map, but I don't know how to do that, sorry. | ||
Back to top |
|
||
OO Agent |
|
||
Master of pZoneage
Registered Member #44
Joined: Sun Dec 04 2005, 07:44PM
Posts: 62 |
i have a map coming should be out in a few days for the server. thats why i havent been on much lately. and for narf, try checking the forums/tutorials at fpsbanana.com , helped me a bunch. Edited Thu Jul 20 2006, 04:58PM |
||
Back to top |
|
||
.4ngryToasters |
|
||
you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Narf, from what you described, sounds like you need a func_rotating_door (I think that's what it's called, I don't have cs around me right now) that is activated when shot. However, if you wanted it to fall freely (that is be affected by gravity, not travel a set speed as it rotates) then try tieing the object to a func_physbox. Once that is done, get a phys_constraint (with the point based entities) or two and place them where you want the "hinge" to be. Once this is done, make sure you have an output that constrains the brush you want to move on a hinge. Here's a tutorial that might apply if you modify a phys_ballsocket so it is attached to the side of your physbox (not 100% if that would actually make it fall in one direction, but you can try). Just pay attention to where it tells you how to hang the dynamic light from the roof. -[link]-,49.0.html If you need some further explaination on anything, just post here again and I'll gladly do it (8 hours of nothing to do at work makes for a long day ) On a side note, I have drawn out the plans for two new maps. These tactical maps will be about the size of dust 2, and I plan to put as much effort into them as I did with fy_bragging_rights. I will get started on these as soon as I have the time. Edited Thu Jul 20 2006, 01:24PM |
||
Back to top |
|
||
kd. |
|
||
♥ (✿◠‿◠) ♥
Registered Member #75
Joined: Sat Dec 17 2005, 08:51PM
Posts: 3128 |
Are these new maps you speak of DE maps? Or FY? | ||
Back to top |
|
||
.4ngryToasters |
|
||
you would
Registered Member #149
Joined: Sun Feb 12 2006, 01:08AM
Posts: 2039 |
Oh, they 100% full blooded de maps. I'll give it a timeframe of 2 - 4 weeks to finish one of these maps; once I start working on them. I'll scan some drawings of the layout later on so you can see them. | ||
Back to top |
|
||
OO Agent |
|
||
Master of pZoneage
Registered Member #44
Joined: Sun Dec 04 2005, 07:44PM
Posts: 62 |
i need help, im making my 1st map and im almost done but i dont know how to make a door with hindges. | ||
Back to top |
|
||
Powered by e107 Forum System
|
|
Chatbox
Where is the best place we can all link up to have a reunion? A facebook group? Only platform I think we all look at daily hahah but who knows if anyone wants to show their actual face. :P Made one just now -[link]-
2 years ago
Oh I'm so down. I still play zombie escape sometimes on CS:S. Never gets old. So down for Office.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
Also 15 years for me. Fuck man we are getting old as shit.
Also, loving Back 4 Blood. Highly recommend to everyone who enjoys coop zombie action. I play on steam. gLiTch handle was retired with FT. You can find me as theRemedy on Steam friends.
3 years ago
Super down for a rerun. I think we all have some old connections to plan something ahead of time, on an updated game, or even outdated, for all of us to do an event on. I would look forward to that very much
3 years ago
View all posts (680)
Online
- Guests: 101
- Members: 0
- Newest Member: kremtest
-
Most ever online: 329
Guests: 329, Members: 0 on Tuesday 21 January 2020 - 22:22:19